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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Alvatore DiMarco
Capricious Endeavours Ltd
255
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Posted - 2013.06.08 17:37:00 -
[1] - Quote
For you people who want to cancel the radial menu when you accidentally open it, just move your mouse back to the center and release the button. Done. The way the menu works is such that the whole screen gets divided up into the buttons, so of course you're still selecting an item when you move the mouse away.
As for feedback, I agree that the cursor reset needs to go. When I let go of the mouse button after selecting an item, I'm expecting my cursor to stay right where it is instead of jumping back to where it was before.
I second that the drone window should have a radial. In my opinion at least, this should be a priority. It would make the existing drone interface unbelievably more useable if we could just radial-menu the drone controls, and it might be an effective stopgap measure until someone can devise a better drone interface as a whole. |
Alvatore DiMarco
Capricious Endeavours Ltd
271
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Posted - 2013.06.09 21:40:00 -
[2] - Quote
Tiber Ibis wrote:Ok, I've been playing around with the radial menu a bit more. I really like the adjustable orbit and keep at range features etc, but could you add a keep at current range or orbit option also, for instance if you drag the mouse to the furthest point.
This is one of the places I find the Orbit/Keep at Range lacking in the Radial. It's worth finding a place to add it. |
Alvatore DiMarco
Capricious Endeavours Ltd
328
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Posted - 2013.06.12 20:32:00 -
[3] - Quote
I may or may not have said that the radial menu needs to lose its habit of resetting the mouse pointer.
After a particular experience using the radial menu that I can't quite remember now, the mouse pointer resetting itself suddenly and inexplicably "clicked" for me and now I love it. I can suddenly see how it would be quite terrible if the pointer did in fact not reset itself. So if I said to remove that, this is where I retract that statement and say it should remain.
With regards to orbit/keep at "current distance", the range selection only goes so far before you reach the max value (which could stand to be increased) and no further change occurs. Perhaps moving the mouse anywhere beyond that point should trigger "Current Range". For the rest of you, it's possible to adjust the desired distance not just by moving the mouse up and down but also by moving it away from and back towards the menu itself. |
Alvatore DiMarco
Capricious Endeavours Ltd
333
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Posted - 2013.06.13 09:52:00 -
[4] - Quote
Vexll wrote:need to add "switch off" option for radmenu
CCP karkur wrote:We are not going to allow you to turn it off, but you can effectively do it by setting a very long delay and bind it to another mouse button you would rarely be holding down for that long. |
Alvatore DiMarco
Capricious Endeavours Ltd
359
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Posted - 2013.06.15 05:01:00 -
[5] - Quote
Reponse times are easy. Set a delay that's a good balance between what you need while in combat and what you need while not in combat. |
Alvatore DiMarco
Capricious Endeavours Ltd
457
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Posted - 2013.06.20 14:21:00 -
[6] - Quote
Having just now tested the new "snapless" radial, I agree with Jalequin. If there's some way to make old snapping behavior optional via checkbox in the ESC menu, sacrifice some gatecampers or nullbears or sheep if that's what it takes to make it happen. |
Alvatore DiMarco
Capricious Endeavours Ltd
463
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Posted - 2013.06.21 02:32:00 -
[7] - Quote
Madlof Chev wrote:Paul Leonard Kersey wrote:How about you use your time to go figure out why the server crashes or has to be reset daily? Or maybe why you can't even keep the account management page (you know where you guys get paid from) up?
The radial menu was crap before, it's crap now, and isn't worth wasting time and resources on, fix the bugs first. Do you understand the concept of teams and scope in people's work? Sure, if you want UI devs to be looking at server issues and web backends go right ahead.
Most people don't even understand that CCP even has separate departments, let alone teams within them. |
Alvatore DiMarco
Capricious Endeavours Ltd
463
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Posted - 2013.06.21 03:09:00 -
[8] - Quote
Chainsaw Plankton wrote:Rytell Tybat wrote:but I'm finding that I'm selecting "Info" a lot accidentally. I believe this is because if I decide not to use one of the radial menu items, particularly on something on my overview, then I am pulling my mouse off the radial menu to the left to try to avoid selecting anything. I'm wondering what the target area is for these buttons and if maybe it needs adjusting? that is my only complaint, usually by the time I realize I accidentally opened the menu my mouse is halfway across the screen and it is stuck on one of the options. the rest of the time I like it!
The buttons begin at the part you can see and extend out to the edge of the screen. This allows you to need less precision when selecting them, especially during times when attention and precision are at a premium, and also what makes the "drag to change orbit/warp/keep at range" possible.
In order to avoid selecting anything, move your mouse back to the center of the menu. If necessary, practice this a few times to establish it in your mind for later. Muscle memory will follow after that. |
Alvatore DiMarco
Capricious Endeavours Ltd
469
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Posted - 2013.06.21 18:52:00 -
[9] - Quote
Honestly. Every time people don't get whatever it is they demand and get it delivered to on a silver platter the instant they demand it, they threaten with unsubs and scream "INCARNA, INCARNA" as if it's some sort of terrifying battle cry. I honestly believe there are people who believe that paying a subscription fee gives you ownership of CCP and of its employees.
I wouldn't listen to those people either. |
Alvatore DiMarco
Capricious Endeavours Ltd
548
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Posted - 2013.06.27 06:17:00 -
[10] - Quote
Jurius Doctor wrote:Trytan Blychllad wrote:My biggest gripe about the radial menu is where and where not it is used. Drones | no, I have to pull my hair out to manage the drone UI In addition to my statement about radial menu escalation for drone and spatial control elements, I will add the following: iv. it would be advantageous to have the following functions available in a radial menu for drone control: a. Drone/Fighter control: "Engage Selected Target" b. Drone/Fighter control: "Engage all Hostile Targets" (hostile defined as PvE rats, members you're at war with, members with open suspect ticket) c. Drone/Bomber control: "Torpedo/Bomb Selected Target" d. Drone control: "Mine all X resource" > followed by > "Select X resource to mine" e. Drone/Fighter control: "Return to Drone Bay" f. Drone/Fighter control: "Attack all FoF" g. Drone/Fighter control: "Kamikaze selected unit" > Initiate animation, damage = (drone hp+base structure+armor) / 4, rounded down
You've got a lot of drone functions in there. I don't think some of them even exist. Thin them down, remove the ones that don't exist (wrong thread for suggestions) or are already covered by setting your drones passive/aggressive (a second-layer option to toggle passive/aggressive could be good) and then let's see what the list looks like. |
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Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
974
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Posted - 2013.11.09 21:19:00 -
[11] - Quote
Garm Zandor wrote:Please, implement option to disable radial menu...
Move it to a button you never ever use and set the delay to max. Bam, good as disabled. |
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